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Joshua Calvert
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Posted - 2004.12.30 16:56:00 -
[1]
Try some white noise ecm/dampeners.
It's mega-pulses exceptionally range versatility that makes it so lethal.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
|
Posted - 2004.12.30 16:56:00 -
[2]
Try some white noise ecm/dampeners.
It's mega-pulses exceptionally range versatility that makes it so lethal.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
|
Posted - 2004.12.30 17:14:00 -
[3]
Originally by: Elve Sorrow The disussion is about gankageddons thankyouvermuch. Gankageddons sacrifice any defense for their offense. An Ibis can kill them. As for pulse lasers...Cut their optimal in half, increase their tracking slightly and be done with it.
I think the natural recharge of the Arma's shields would somewhat overcome the devestating power of an Ibis 
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
|
Posted - 2004.12.30 17:14:00 -
[4]
Originally by: Elve Sorrow The disussion is about gankageddons thankyouvermuch. Gankageddons sacrifice any defense for their offense. An Ibis can kill them. As for pulse lasers...Cut their optimal in half, increase their tracking slightly and be done with it.
I think the natural recharge of the Arma's shields would somewhat overcome the devestating power of an Ibis 
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
|
Posted - 2004.12.30 17:38:00 -
[5]
Originally by: Lomithrandra I like to think that in EVE, every setup has a counter setup.
The gankageddon is no exception.
They can be tanked, and they die very fast. They can be jammed, and they die very fast. They can be dampened, and they die very fast.
To an unprepared ship, they are very effective, but to a ship with either EW, or a suitable tank, they fall quickly.
I believe with the upcoming increased hitpoints, the leathality of the gankageddon will be reduced, as it has to chew through more tanked hitpoints, whilst still having nothing to defend itself with.
I don't really understand the final part - HP's are, on average, going to icnrease by the same amount on all ships while damage output is not.
Surely this means that a gankageddons lethality is not reduced but merely delayed.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
|
Posted - 2004.12.30 17:38:00 -
[6]
Originally by: Lomithrandra I like to think that in EVE, every setup has a counter setup.
The gankageddon is no exception.
They can be tanked, and they die very fast. They can be jammed, and they die very fast. They can be dampened, and they die very fast.
To an unprepared ship, they are very effective, but to a ship with either EW, or a suitable tank, they fall quickly.
I believe with the upcoming increased hitpoints, the leathality of the gankageddon will be reduced, as it has to chew through more tanked hitpoints, whilst still having nothing to defend itself with.
I don't really understand the final part - HP's are, on average, going to icnrease by the same amount on all ships while damage output is not.
Surely this means that a gankageddons lethality is not reduced but merely delayed.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
|
Posted - 2004.12.30 17:42:00 -
[7]
Originally by: Wrangler With more HP it will take longer to eat through the shield/armor/whatever, and the gankageddon will (hopefully) run out of cap before that happens.
Ahhh, cap.
I didn't bring that into the equation.
Hmmmmmm. Good point Lomithranda.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
|
Posted - 2004.12.30 17:42:00 -
[8]
Originally by: Wrangler With more HP it will take longer to eat through the shield/armor/whatever, and the gankageddon will (hopefully) run out of cap before that happens.
Ahhh, cap.
I didn't bring that into the equation.
Hmmmmmm. Good point Lomithranda.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
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